The $73 billion gaming company Roblox is poised to position itself as a leader in bringing classroom education into the “metaverse” — the evolving virtual world currently enthralling Silicon Valley.
With this latest installment, LensCrafters continues to push the boundaries of digital edutainment as one of the first ...
There was a time when video games were seen only as a “gaming tool.” As in, they were just to make video games with fun as the intent and nothing more. However, as both kids and teens truly threw ...